Having to fight for the base once a week should be enough. But that should be a rare occurance, best only when the 7 days horde arrives. Something that makes you go " oh shi*" when you see it on the horizon, walzing towards your base. For example some kind of giant behemoth zombie that can smash your walls with 1-2 hit. What the game needs is special zombies that pose a higher thread. The normal standard zombies should not be able to pose a thread to a mid-late game build base. Take those away and you're nothing more than a buider (sim city) style game. Survival gamig is supposed to give you that thrill and fear of losing ones life and base. I love realiism, but survival gaming should be more than sitting up on your perch completely untouchable. I completely agree with you and forgot where i read but "behemoth zombies" are in future updates i believe. Shh, you'll make all the care-bears go bac to Minecraft lol. For example some kind of gisnt behemoth zombie that can smash your walls with 1-2 hit. Originally posted by LokitheWeaver:And a zombie proof base is bad, why? super powered ninja mutent zombies tearing through building materials a typical survivor would never have access to or the ability to craft in the first place. uhm, well, I guess they managed to craft and survive. So, essentially a zombie proof base is no worse than allowing a character to achieve any other reasonable goal - having plenty of ammo for their weapon of choice planting crops for a sustainable food supply brew antibiotics out of moldy bread and KNO3, in a beaker - antibiotics so powerful they cure the exact zombie infection that caused all those hordes in the first place and modern science / medical labs could not manage a similar feat?ΔΆ) Ah, when a player has a farm, huge supply of ammo, resources and antibiotics, allowing them to create a zombie proof base means. until they need to leave their zombie proof base, to hunt food, forage, gather raw materials. 1) A player builds a zombie proof base and is safe from zombies.
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